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Shock Trooper
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PostSubject: Game Suggestion Thread   Sun Dec 14, 2008 2:14 am

We are always in need of good games to play on these forums. Who doesn't want to play games, especially when you get something special when you win?

Post your game ideas in this thread. However, make sure that these games are possible to play. We cannot have games like checkers, chess, mah jong, etc. because of the difficulty to play them and the lack of a large amount of players in any one game. If you have any ideas for a quick or decent-speed game, post it here (include the rules if you can). You might see your game posted on the boards! Cool

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Lolly Tolly
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PostSubject: Re: Game Suggestion Thread   Sun Dec 14, 2008 11:39 am

20 Questions: Five people ask one question per round, to find out who the person running the game thought of as the... person who needed to be guessed... There are four rounds. Questions and answers are posted in thread.

Scattegories: Several cattegories are given to any number of players. The person running the game gives a letter, and after 48 hours, totals up the scores of the people who PMed their lists in, then moves on to the next round, after posting a new letter and the points for that round. There are three rounds.

Or, we can play Tic Tac Toe! jocolor
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PostSubject: Re: Game Suggestion Thread   Wed Dec 17, 2008 1:18 am

Well, Tic-Tac-Toe is up in Club Pit Droid.

However, I created this game for TF.N, and have decided to bring it here to see what this community thinks.


The Road to Fame

Premise: Players will create an artistical career for themselves by trying to gain influence and popularity while also trying to backstab other players by reducing their influence or popularity. All will start as lowly newbies in the art scene, and have to start using their cards to increase their stats in order to become more accomplished and thus have more fans of their work.

Gameplay: As soon as 6 players sign up for the game, the host will PM each person with a Profession card, their career field for the next two turns. The fields are: Actor/Actress, Author and Singer. There will be two players for each profession. These professions are randomly selected, and each one has different aspects that affect the players' influence and popularity. All players start out with an influence of 10 and a popularity of 10. After the two turns are up, the host PM's each player with a random profession card again, and the player must add/subtract from their aspects according to the profession card. Players are advised to not tell another player their profession, because it makes it easy for them to pull a profession-specific Scheme card on that player (so it's not worth telling anyone).

Once the stage is set, then the Host will PM two random cards to each of the players from two piles at the beginning of every turn: the Accomplishments and the Schemes. Accomplishments involve increasing your influence and popularity; Schemes involve lowering the influence/popularity of other players, but have specific usage conditions.
written on the card.


Phase 1:
Players are dealt their random cards from the host. They will get one Accomplishment and one Scheme card or one Accomplishment card and a Special card. (Special cards explained below).

Phase 2:
Players are allowed to play Accomplishment cards. Special conditions (such as die rolls) on certain cards will be resolved in Phase 4. In order to play these cards, the player will PM the host with the card(s) they have selected to play. (A player may only play up to 2 Accomplishment cards every round). Cards are discarded after use.

Phase 3:
Players are allowed to play Scheme cards. Special conditions (such as die rolls) on certain cards will be resolved in Phase 5. Players are only allowed to play one Scheme card per turn, and they must be able to meet the requirements listed on the card in order to activate it. A player may only play up to two Scheme/Special cards ever turn. Cards are discarded after use.

Phase 4:
Accomplishment cards that require certain extra conditions, such as die rolls and coin flips, will be resolved here. The requirements for these cards must be met before they can be played. After the condition has been resolved, then the host will PM the player the result and thus the effect on their aspects.

Phase 5:
Scheme cards that require certain extra conditions, such as die rolls and coin flips, will be resolved here. The requirements for these cards must be met before they can be played. After the condition has been resolved, the host will PM the results to the player. These results will explain if the player's scheme was successful and their new aspects (due to aspect conditions on the card).

Phase 6:
The Host will PM each player their effect on their aspects due to Accomplishment and Scheme/Special cards. At this point, the player must make all necessary changes to their aspects before moving on to the next phase.

Phase 7:
Players will post their aspects in the thread for all to see. This adds some suspense in the game, because players that are doing better can now be more easily targeted by other players with Scheme cards.

Phase 7:
After every two turns, the host will PM a random Profession card to each player, who must then update their aspects according to the aspect bonuses/demerits written on the card. If it hasn't been two turns since the last time Profession cards were sent out, then this Phase is skipped.

Special Cards:
A special card is a rare card that is sent out to a player instead of a Scheme card (it will be labeled as a Special card in the PM, along with the name of it and the effect). These cards can give a player an advantage over another player for a turn, such as finding out a certain player's profession by using the Special card. As with both Accomplishment and Scheme cards, Special cards must be PM'd to the Host to be activated. Special cards will be resolved during Phase 5.


End of the Game and Winning:

The game ends after the deck of Accomplishment and Scheme cards runs out. The winner is the player who has the Highest Combined Aspect Total.

For example:
The game has ended, and Player A has an Influence of 40 and a Popularity of 25. Player B has an Influence of 15 and a Popularity of 60. The popluarity and influence are added together, naming Player B the winner because they had a total of 75, while Player A had a total of 65.


Signups:
1.
2.
3.
4.
5.
6.


Example Cards:
Below are sample cards to be used in this game. The type of card will be displayed at the top along with the name of the card. Below the name is the effect of the card. If there are requirements to play the card, those will be listed below the card's effect.

Accomplishment: TV Interview
Influence: +5
Popularity: +10

Requirements:
To play this card, you must have at least 20 in Influence and at least 30 in Popularity.



Scheme: Blackout
Choose a player to target. Guess their profession, and if you are right, their next pulbic appearance will have a power outage. If you are wrong, then their aspects will not be affected.

Influence(if successful): -5
Popularity: -10

Requirements: None


Special: 50% Guesser
Effect: If you have a Scheme card that requires you randomly select a profession for a targeted player, then the Host will tell you one of the professions that the targeted player is not in. This reduces the choice to one correct and one false profession.

Requirements: To play this card, you must subtract 5 from your influence and 3 from your popularity.
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PostSubject: Re: Game Suggestion Thread   Wed Dec 17, 2008 1:54 pm

Sounds like a fun game, Matt.

What about snap? I was thinking of using emoticons for it. The way it would work is, players would be able to choose from a certain list of emoticons that will represent their cards. For now I'll use king queen farao jocolor pitdroid

They players, after signing up, will PM their list of cards to the person running the game in a list.
eg.
1. queen
2. pitdroid
3. jocolor
4. king
5. farao

If, for example, two players have the same option 2, it's a snap. The host of the game will post that this has happened, and a trivia question of some kind will be posted. The first player to answer correctly gets the snap, and can add, (using the exampl of option 2, if 4 people are playing) 8 cards to their deck. All players start off with the same amount of cards, and after every round, the host will post how many cards people still have at their disposal.

If someone runs out of cards, they are out of the game.
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PostSubject: Re: Game Suggestion Thread   Wed Dec 17, 2008 4:52 pm

We could always try playing the TF.N version of SNAP!

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PostSubject: Re: Game Suggestion Thread   Thu Dec 18, 2008 12:42 am

We could. But I like smilies.
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PostSubject: Re: Game Suggestion Thread   Thu Dec 18, 2008 7:11 pm

You would like the smilies. Rolling Eyes

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PostSubject: Re: Game Suggestion Thread   Thu Dec 18, 2008 10:17 pm

You expected any less?

Ok, seeing as I'm a Mod here, I had better do my job. Razz What other games do you think we can play?
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PostSubject: Re: Game Suggestion Thread   Thu Dec 18, 2008 10:20 pm

Yeah, you're doing your job.

No ideas at the moment.

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PostSubject: Re: Game Suggestion Thread   Fri Dec 19, 2008 10:27 pm

There's a game I randomly play, along the same lines as Questions Only. It's called "Yes, No, I". To play you have the GM or someone pick a topic, and 4 or 5 people sign up. When they post in that thread they have to say something on topic, without saying "yes", "no", or "I". If you say one, you're out, but you can't edit it out or anything. Teh admins know when you do that. But you have to use proper grammar and not third person. No caveman talk, people.
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PostSubject: Re: Game Suggestion Thread   Fri Dec 19, 2008 10:35 pm

That sounds interesting. There's nothing like a small literary challenge.

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PostSubject: Re: Game Suggestion Thread   Sat Dec 20, 2008 5:26 am

That game sounds like fun.
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PostSubject: Re: Game Suggestion Thread   Tue Dec 23, 2008 5:44 am

Well, should we start posting some games?

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PostSubject: Re: Game Suggestion Thread   Tue Dec 23, 2008 6:28 am

Yes, yes we should...

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PostSubject: Re: Game Suggestion Thread   Fri Jan 02, 2009 3:28 pm

Ok, I just thought of one!

One sentence at a time. Six people sign up, and make up six unrelated sentences, and PM them to the host. After the host has recieved all of the sentences, they will post them in a random order. Then we just have to see how it goes. Razz

I know people could just post their sentences, but then other players would be influenced. If it was needed, it could start with ten people and after every round, people can vote for their least favourite sentence, and the person with their sentences holding the most votes, collectively, will be eliminated.

I don't know. I should go to bed. tongue

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PostSubject: Re: Game Suggestion Thread   Mon Jan 05, 2009 1:25 pm

How about this. A mod or admin edits random posts, (they have to be recent ones) and adds in the pit droid emoticon. Then, all the users will have to find the pit droid. It's sort of like Where's Wally?

Of course everyone would have to be aware of the fact that they're not in trouble when they see their posts edited...

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PostSubject: Re: Game Suggestion Thread   Tue Jan 06, 2009 12:16 am

It would be fun just to edit their posts. Twisted Evil tongue

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PostSubject: Re: Game Suggestion Thread   Tue Jan 06, 2009 7:53 am

Oh yeah! Twisted Evil

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PostSubject: Re: Game Suggestion Thread   Sat Apr 11, 2009 7:01 pm

If there was more activity on here, that would be more fun.

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PostSubject: Re: Game Suggestion Thread   Sun Apr 12, 2009 6:27 pm

I'm stealing Trika's random thread contest idea from TF.N.
Trika wrote:
So here's what you do (idea courtesy of sixteen ounces of coffee this evening):

1. Take volunteers to create a new random thread. Topics can be as random as you want. The winner should post his thread in the following manner, as an example:

[RANDOM THREAD #1] I just accidentally stabbed myself in the ear with a hair pin.

2. The thread stays open for a set time limit, and the conversation starts with the stabbing, goes on to hair pins, maybe hair styles, and then maybe shampoo and then the time that your little brother spilled shampoo all over the living room. Whatever the random course of the conversation, at the end of the time limit, the thread gets closed and another user steps up to create a thread in the same manner. Maybe it could be that after a thread hits three hundred posts or something, the very next person starts the new thread immediately... if you miss it, you get bonked on the head or something equally punishing.

Maybe this time, the thread would be, as an example:

[RANDOM THREAD #2] I think I'm allergic to potatoes.

3. And the conversations go on. After five threads, have the threads go head-to-head so users can vote on the most random start-to-finish. If the first thread started with hair pins and ended with fish frying, and the second starting with potatoes and ended with British television sitcoms, users may decide the first thread wound up being more random. They're the informal winner and get bragging rights for inspiring the random. Now, what if the second thread had a mention of fruit bats and runaway go-carts? Maybe the second one was more memorable and would win.

That's what I've got, just randomly inspired. And no, I've not recently stabbed myself and am not allergic to potatoes. I think this would keep the spirit of the random thread while keeping things for the threads and conversations fresh.

Or the winner could get colors. Except that they would just have to tell you what color they wanted, and keep it the whole time...
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PostSubject: Re: Game Suggestion Thread   Mon Apr 13, 2009 11:11 am

That sounds... complicated for a forum with such a low participation rate. Although, it is something to look into.

I still like the Where's Wally thing, though. (Yes, I do just want to edit things.) Razz

Abby, if you'd like, you can post that "Yes, No, I" game you explained in Club Pit Droid. I want to play. Smile

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PostSubject: Re: Game Suggestion Thread   Mon Apr 13, 2009 9:53 pm

Okie-dokie. Very Happy Twisted Evil
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PostSubject: Re: Game Suggestion Thread   Tue Apr 14, 2009 1:17 pm

cheers Very Happy

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